I haven’t been posting much in the last while because I have been sick. But that doesn’t mean I’ve been slacking off. No, I have, in fact, been world building.
The New World
I’ve completely re-engineered how that game world is structured. This also means that I had to change how traveling works in the game. This change comes with two major challenges, and several benefits.
Benefits
- The new way of traveling should feel much more natural.
- The new travel representation should give players a better sense of where they are.
- The world can store a much more diverse assortment of areas and locations, and can be expanded infinitely (limited by CPU / Memory / Sanity).
- All locations share a common set of features, simplifying the entire system.
Challenges
- The new map requires the ability to calculate thousands of shortest paths within 50 milliseconds or so. (Solved. Will post technical details later.)
- The new travel mechanism requires a new GUI. (Solved. See preview.)
New Travel Preview
Here’s a preview of the prototype for traveling as of right now (Click for Full View).
And even better, here’s a preview of the main city’s design (Work In Progress, Click for Full View).
Next
I’m still tweaking things, and adding areas. Obviously the next release won’t contain everything from the preview.
After this, I’ll be working on NPCs and dialog. Hopefully you’ll have someone to talk to in the next release. 😉
If you have any suggestions, or want to know more, you can leave a comment, or hop into the (relatively) new Discord Server.